Howto modify the projection matrix

Hi Hurricane, Just wondered if you’re still tinkering with this. I had a good play with it at the time and now i’m trying to drive the eye position with a vive controller but need a more recent build than 4.7 in order to get the controller transform. Tried to compile on a later version but VS is spewing errors, probably due to re-factored game window source.

I’m also going to be looking at nVidia’s new projection based api when I get round to it. Maybe this will give access to a cleaner way to drive off axis projection?

Regards!

Dan