The problem
In a World Partition level you generally want most level content such as geometry spawned spatially, i.e. loaded when the player is near. But when the player is teleported and the spatially geometry loads the character is for a brief moment in the air, leading to getting stuck once the architecture loaded.
Approach
Is there a recommended approach to solve this issue? The first idea is to maybe change the player location, the height shortly after teleportation. But perhaps there are other things like some sort of preloading feature?
Looking forward to your input