Here’s what I’m trying to do.
I want to have 1 array per level in a savegame that stores the players location every so often to essentially create a ghost to race against. The problem I’m running into is how to store multiple arrays AND be able to call/modify a specific one depending on the level.
So far it seems structs are my best option for this, but they don’t have a simple way to get a specific index within the struct.
What are my options or how would you tackle this?