Here’s one way to approach it:
Basically at each loop…
- Taking the Index and multiplying it by an increment in distance between each coin (10 units in my case)
- Setting that result as the X relative location
- Created a Lane Enumeration (Left, Middle, Right) and set it as an editable variable so it’s unique per tile
- Check the Lane enum variable and through a Selector node based off the Lane Enumeration we made
- Setting that result as the Y relative location