How would you guys go about making an infinite procedural world?

I had an idea for an open world game with biomes, caves, trees, etc. Kind of like Minecraft. So how would I go about making the terrain generation for that?

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P.S In Blueprints, not in C++, my brain does not comprehend how C++ works.

Hello there @JarsMC!

There are multiple methods to achieve an infinite procedural world, or at the very least, the basis for one. And generating it with blueprints only would be quite the endeavour. Start with something easy, then iterate from there. The following guide shows how to create an extended world with biomes:

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