How Would You Go About Creating Tire Tracks Such As These?

Hello,
you can use a lot of methods (PCG, vertex paint, material instance, spline mesh…) to create something like this.
If performance is a critical factor and you are looking to create tracks over a large area with minimal impact, using a material with height map to simulate tracks on the ground might be a more efficient approach. However, if you require physical accuracy, interactive terrain modifications, deforming the landscape could be more suitable despite the potential performance implications.
It’s best to spend some time on these methods and figure out what works best for you and your project.