Hey, how you doing?
At first I’d like to say that I’m kinda new to UE5, so my questing might be noobie-ish for most of you. But, I’m struggling hard trying to make a timer for sectors. Gonna explain.
I made a car and some basic physics, got it working well until now, and then I decided to make a timer for the lap and etc. This part was kinda easy, but my blueprints were getting messy so I decided to try to make more modular my project.
Now I want to track the time by sectors, like 3 sectors, so each one have its own set time. What I’ve made: created a blueprint to handle the sectors logics. I’ve made a SectorMain and add 3 instances of this bp to the map. I created a timeline to run the timer and set SectorsIDs and Tags for each instance. Like Sector 1, 2 and 3. Basic.
I’ve added the logic to Start the timeline into the BeginOverlap and could got the three timers running, but could not make it stop, no matter what I tried.
I’m trying to understand better how instances work and why I could not stop the timer when the car passes through an instance with “x” or “y” tag. I’m trying to make it in the same blueprint to get better at not casting everything. Well, how would you do it? What am I missing so hard in here?
Thank you all! <3