I’ve followed this setup exactly as written (thank you for that), however when entering ragdoll, the ragdoll seemingly gets stuck in it’s midsection and hangs there in mid-air (as you described would happen when exiting the ragdoll).
Haven’t been able to figure this out at all. Wondering whether there is any fix. I feel like it’s something to do with the “Get Bone Name” index being “1”, but I’m not sure. (Using AnimStarterPack skeletal mesh, btw).