How would my pawn go Ragdoll and then back to animations?

Yeah,I tried disabling the capsule component’s physics, but since it’s the root of the object the ragdoll’s root bone will keep floating wherever the capsule’s physics were disabled, or in the case that you enable physics on the ragdoll’s root bone, it will become detached and go off on its own while the camera stays with the frozen capsule component.

I figured the easiest way out would just to enable physics on the capsule component too, and that way when the character needed to get back up it was simply a matter of rotating the capsule component back to the correct orientation and blending the ragdoll.

Anyways, that was just what I came up with from messing around with it for a couple hours. There’s definitely something else we could probably do with the capsule component that would have a slightly cleaner result.

Also that sounds great! A simpler way of adding in the replication in this type of situation would be awesome. Thanks for all your help!