i would suggest one change to your method here and that would be to store all the player starts in an array instead of using a get all of class node. the reason being is that its more reliable and consistent. now i dont know how all nodes function in the back end but i do know that when using a get all of class theres no guarantee that you will get the same results in the same order every time so it becomes better to set implicitly what you want to occur.
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