How would I go about setting up a money system with Gold Copper and Silver?

For something super straighforward:

  • a small function in the library (so any blueprint can call it); it converts copper to copper, silver, gold and formats output text:

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  • the player’s widget is just a text block:

  • player getting random money by spamming 1 (not sure how you need widgets to work, this is a widget component):


Mr Columbus

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