How would I get my character rotation to match the gamepad stick orientation?

Ok, I am not sure if this is what you want, but here is a crude implementation that does the follwoing:

  • Use left analogue stick to control the charcter (move left and move right). Will not change charcter’s orientation

  • Use right analogue stick to decide the facing direction. ie where the charcter looks at.

  • This based on the side-scroller template from unreal engine. I added two new Action mappings (FaceRight to AnalogueRightStkRight and FaceLeft to ANalogueRightStkLeft)