How would an AI crowd like the ones in Assassins Creed be done in UE4?

If somebody reads this thread and doesn’t want to use instanced meshes, a huge performance bottle neck is the shadow and the collisions for the skeletal meshes.

Here is a link were I develop a new plugin to simulate zombie horde/crowds within Unreal Engine.

​​​​​https://forums.unrealengine.com/comm…orde-framework.