I have been reading up on game instance-class but I can’t figure out how to store anything more complicated than a single string, value or a boolean. I came across Data Tables but according to what I can find on google, those are not meant to be edited outside the editor nor are even properly supported with blueprints. Is there a proper way to store a table of data or do I have to botch it together by holding all of the data in a string that contains some character or
to read specific parts during runtime?