Sartox1
(Sartox1)
2
I just dropped the response to this in another thread. Feel free to take a look:
In short, .h file needs:
static void ScreenshotCaptured(int32 Width, int32 Height, const TArray<FColor>& Bitmap);
.cpp file needs:
UGameViewportClient::OnScreenshotCaptured().AddStatic(&ScreenshotCaptured);