I’m exactly in the same situation. Would like to know what actually triggers the UpdatedComponent to move. Calling to AddInputVector in UPawnMovementComponent seems like just updates the APawn::Internal_AddMovementInput. Please help.
I’m exactly in the same situation. Would like to know what actually triggers the UpdatedComponent to move. Calling to AddInputVector in UPawnMovementComponent seems like just updates the APawn::Internal_AddMovementInput. Please help.