Destructibles Work Very Well, Video
Hi there!
Here’s a video I made of moveable destroyable destructible actors from the Beta
They do work quite well!
Here’s some things to keep in mind:
-
you don’t need a radial force actor
-
any destructiblemesh can be moveable if you spawn it and set it to simulate physics
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there are only 2 damage functions that damage destructible meshes, they are in UDestructibleComponent
// Take damage
UFUNCTION(BlueprintCallable, Category="Components|Destructible")
void ApplyDamage(float DamageAmount, const FVector& HitLocation, const FVector& ImpulseDir, float ImpulseStrength);
// Take radius damage
UFUNCTION(BlueprintCallable, Category="Components|Destructible")
void ApplyRadiusDamage(float BaseDamage, const FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage);
- Recommended Solution
Extend DestructibleActor
or simply remake it
and then you have total control
I JUST finished doing this in my own project and it works perfectly
Rama