I just want to summarize the problem you are currently hitting:
- You say ‘scaled objects break physics’. Could you give us a good repro so we can work on the problem here? What issues do you see when you scale the object? Non-uniform scaling is currently not supported I’m afraid.
- You are not getting overlap events from destructibles, is that correct? Did you try using a simple component for the projectile collision like a sphere component, rather than a skeletalmeshcomponent (which requires a physics asset for collision)? Are you able to get hit events instead of overlap events if you set the collision up to block the projectile?