how to work with destructibles?

Hi Bryan,

Thanks for the valuable input. I was also studying the effect those parameters had on the simulation, and together with an artist I’m working with we managed to get the fractures to break more or less the way we want to, specifically with the use of the ‘fractureImpulseScale’ param you mention.

However my main concern here is the huge inconsistencies in the way the system reponds to various ‘force’ and 'damage; inputs.
I started studying the code, but since I’m doing it in my spare time, it’s not going so quickly as I’d like, but let me share my findings and my current concerns.

I’ll elaborate soon, I need to do a few more tests though, but mainly it boils down to what I’ve already described, with addition of a few extra things, like not being able to tell when a destructible object’s already been broken and we don’t want its chunks responding to the force impulse ( it works with the character capsule, I need to dig in that code to see what they do etc ).

The fact that there’s absolutely no documentation whatsoever that would explain the components of the system and their desired behaviors makes this investigation feel like walking in a very dark forest.

Anyway - thanks for the input.