How to wait until end of an animation?

For anyone looking at this wondering how I got it working, I did it using the Time Remaining node in the animbp state machine.

https://docs.unrealengine.com/en-us/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump

After that I ditched the Play Animation functions in my event graph and instead made a couple variables to trigger the state change. Hope this helps somebody

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