How to wait for level load before moving saved actors

But that does leave the original problem, to be fair :slight_smile: How to know when the level is loaded?

I don’t think there is a way with ‘open level’, apart from using ‘begin play’ somewhere.

If the level was loaded using ‘load level instance’ then you do get something to bind to

It might be a good idea anyway to let each object load itself, that way, things stay modular, and you get to use begin play.