can you post your widget blueprint so we can see how you are trying to communicate with your character from your pawn? off hand am thinking in your widget you could call Get Owning Player, and drag off that Get Controlled Pawn, and drag off that Add Movement Input. Set Scale to 1 since we don’t have any axis values to work with and use whatever button on your widget to trigger the Add Movement Input. the vector supplied is going to depend on desired movement type.