How to use the new interchange pipeline to import meshes at runtime, packaged builds?

OBJ does not contain scene info, they are usually just models so scene import will not do what you want.

Could you try to do an asset import and then spawn the resulting static mesh yourself?
For that you can tweak the ImportAssetParameters so you get a custom event that is called once import is done + gives you the created objects. You will have to filter to get the static meshes.

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