I’m sure there must be something obvious that i’ve missed. I’ve set this up the way it is shown in the docs and while it does import my OBJ file, i can’t get it to spawn the asset into the scene.
I have a little screenshot of my BP actor that i have placed in the scene. Very simple. I’m using Import Scene which i thought would make UE place the asset into the scene once it’s done with the import. I’m not overriding Pipelines or anything.
I’m using the First Person template project to test in. Adding my BP actor to the scene. Run in PIE and run my Do Import function. It brings up the Import settings dialog and i press the “Import” button. All looks to be good. I get a little msg that says “Import Done.” The imported static mesh object shows up in the Content Browser in the correct folder. No Errors or Warnings in the Output Log. The imported static mesh looks fine. I can manually drag-n-drop it into my scene.
So i can successfully import the asset but it does not spawn into the scene autmoatically. AND there doesn’t appear to be a way to spawn the imported static mesh manually because the BP functions do not return a reference to the static mesh object. Is it possible to take the Source Data object and get a reference to all the objects that resulted from that import?
I can see in someone’s example C++ code above that it looks like this in only possible in C++?
i’ve tried this in UE 5.2 and 5.3 and get the same results. My OBJ file is a simple sphere exported from Maya. Any help would be appriciated.
thx-e