How to use the new interchange pipeline to import meshes at runtime, packaged builds?

Yes, i am setting up the collisions at runtime .
I setting my material in Unreal also after import. So your problem can’t occur for me.

Im using at the moment 5.3, but for packaging i will have to use a custom compiled version with allow CpU access [Feature Request] Interchange direct Import to DynamicMesh at runtime - #7 by SimPro2023