How to use the blueprint of GLTF Exporter

Here’s an export setup using UE4.27.2 with custom selection:

  1. Create BP_ExportManager Blueprint with Export Custom Event
  2. Mark ExportSelectedActors var to be editable
  3. Drag the manager into the level and populate ExportSelectedActors
  4. Setup a trigger event: Export through a Widget UI or keystroke

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