So anytime you have the opportunity to reduce memory usage on your maps, you’re going to want to attempt that approach, always. However, perfectionism can get in the way of real progress. I fall into this trap often myself. If you have to create a “Janky” mechanic with high memory usage in order to bring your idea to life, just do it. Then we can always come back later and tweak things here and there to bring down memory usage.
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