How to use structs properly?

Dear zeOrb,

That is indeed a characteristic of how Blueprint nodes get created from function headers.

If you pass by non-const reference, it becomes an output, not an input

This is actually a big deal and hopefully Epic can address your use case to see what best solution is

I know that blueprint-friendly structs and break-struct is coming to UE4 soon so you probably just need to wait till that is ready!

So rest assured this issue will be a non-issue soon :slight_smile:

Rama