Ah okay lol, well you need to store the button somewhere (which is the player’s button btw, it cannot be shared among players), then call MyPlayerButton.SetText() with a different message based on if it’s currently disabled or enabled for the player
Ah okay lol, well you need to store the button somewhere (which is the player’s button btw, it cannot be shared among players), then call MyPlayerButton.SetText() with a different message based on if it’s currently disabled or enabled for the player