You need to define the function you are going to use for the OnOverlapBegins.
Here is an example:
[h]
// Overlap
UFUNCTION( )
void BeginOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult &SweepResult );
[cpp]
AMyActor::AMyActor()
{
Collider->OnComponentBeginOverlap.AddDynamic( this, &AMyActor::BeginOverlap );
}
void AMyActor::BeginOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult &SweepResult )
{
// Overlap
}