How to use OnActorBeginOverlap c++ code?

Are there any other gotchas that can cause this to fail?

  • binding must be done in BeingPlay() and not in Ctor()
  • the bound callback function must be marked UFUNCTION() in the header
  • both colliding objects must have GenerateOverlapEvents() set to true
    All this is set and it still does not work. :frowning:
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