you could add a socket to a static mesh and do the same thing, i just thought you would use an animated skeletal mesh for a switch object. you don’t even need the socket, you just need a location vector that you use to set the TwoBoneIK node.
you could add a socket to a static mesh and do the same thing, i just thought you would use an animated skeletal mesh for a switch object. you don’t even need the socket, you just need a location vector that you use to set the TwoBoneIK node.