How to use IK on a hand to snap to a point until release?

Thanks for the reply. Is there no way to do it without the switch being a skeletal mesh? As in, can you not have the character grabbing onto a point of a mesh (that will be moving / interaction is player driven) - it needs a skeleton?

In that documentation it states “having a character appear to grip and hold onto moving objects” - that would have been much more useful to have than just the foot/ground collision example haha.

Appreciate the response.