Malo88
(Malo88)
June 14, 2020, 10:05am
13
nansP:
Ah ok, yeah I think I see, it was hard to me too to not having a full code example of it’s tutorial. The architecture details should be clearer having code samples.
https://ericlemes.com/2018/12/17/uni…n-unreal-pt-3/ If you take a closer look at the chapter “Using your code in your game ”, he talking about ExampleGame , **ExampleGameCore **and the ExampleGame.Build.cs . The ExampleGame build is the UE4 module i’ve talking about above, and this is the module where the AActor is created. This build embeds the “Engine ” and the “ExampleGameCore ” as dependencies, so it should build correctly and found the AActor class.
I hope it could help!
Ah yes, makes sense! ■■■■, I should stop doing this late at night during the week and start doing it on the weekend, maybe it’ll make me focus more
nansP:
Oh and I wonder, if you are ok with that, it could be great to create a github public repository of your implementation of this tuto.
This way I can take a look if you want and when it is done you can post it to the Eric’s page as code sample to helps other people.
What do you think?
Yeah, sounds good, it would be very useful for people like me who get stuck easily! I’m going to maybe ask Eric for confirmation and let you know when it’s uploaded.
Thanks!