How to use GASP with Custom Gravity in UE5.6

There are many rotations and vector calculations that need to be changed in ABP and CBP. In addition to blueprints, it is also necessary to have capsule collisions that allow rotation (rotation is not supported by default) for correct climbing, as well as to customize the action prediction calculation method for channels in PoseSearchSchema. I have achieved what I want now, but only blueprint may not be able to do it, for Channel,may be you can try using blueprint inheritance PoseSearchFeatureChannel_* class, I am not sure