How to use Delta Time?

thanks for all the help, I’m totally new to this side of things.

Is this correct?

Also, this of course makes the character move extremely slow (which is where I imagine multiplication comes in) - but how would I set up the maths side to basically make delta time speed the same as it was using event tick at fixed at 60fps?

Also, how would this work for blueprint nodes that do not have a float input?

Thanks for all the help