I actually ended up finding a bug in the engine and fixing it: https://github.com/EpicGames/UnrealEngine/pull/9481
I’m not going to be afraid of using sub anim graphs now so maybe I don’t have to do some kind of universal control rig either.
I actually ended up finding a bug in the engine and fixing it: https://github.com/EpicGames/UnrealEngine/pull/9481
I’m not going to be afraid of using sub anim graphs now so maybe I don’t have to do some kind of universal control rig either.