You can use it in 4.26 to generate the textures and static meshes.
Then there is a UE5 Pull request on the github with a UE5 compatible version, from there you can use the material functions in UE5 to playback the VAT animations.
Only thing that doesn’t work on UE5 is the c++ class that generates them which is unfortunate, but it’s totally doable, just generate in a separate 4.26 project and migrate to UE5.
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