I would like to use charcter’s camera instead of a camera set into the vehicle blueprint but when I possess a vehicle without camera a default one is created at vehicle’s root.
Set view target with blend
Whole lot of oof in there. What happens if Driver is valid? If driver pawn is null, set view will not process.
The function should start off with a sequence node.
Then 0: get all your main references set and valid. Controller, Vehicle, Pawn etc.
Then 1: disable collision/movement, Attach, Possess.
Then 2: set view target with blend
Then 3: return
Oh an as a side note you should do all your possession from within the Game Mode.