Thanks for your reply, but physical based hands is not really what I’m trying to do. My question is basically how to make a box collision indentify when the UE5 hand mesh overlaps it. As you shared this tutorial (really good by the way) they’re creating the hands that could work for me, but I don’t want to create this as I’m using the standard one with the hands already animated. I tried so many things like comparing the actor that overlaped the box collision with the hands reference, but couldn’t figure out what I’m doing wrong.
