How to use box collision with VR hands on UE5?

Thanks for your reply, but physical based hands is not really what I’m trying to do. My question is basically how to make a box collision indentify when the UE5 hand mesh overlaps it. As you shared this tutorial (really good by the way) they’re creating the hands that could work for me, but I don’t want to create this as I’m using the standard one with the hands already animated. I tried so many things like comparing the actor that overlaped the box collision with the hands reference, but couldn’t figure out what I’m doing wrong.