How to use AI team sense using blueprint?

For blueprints, you could create an enumerator containing teams “Red, Blue, Green”.
Then create an ActorComponent called “TeamComponent”, containing a Team property of said enum.
When your AI senses Actors, check all of the pawns int it if they hold a TeamComponent, then from the TeamComponent request the team and see if it matches the team of the Pawn controlled by the AIController.

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