How to use a UMG throbber to indicate loading?

In your case the freeze is caused by spawning many actors, because spawning is an expensive task. The Async load aspect is just in case you have different actors like you mentioned.

But yes you can just go with a slideshow in UMG if you want, that should solve the problem. There’s no real way to spawn 1000 actors in a short time without major FPS drops.