Hhey ,
did you get it to work?
my attempts to:
const ConstructorHelpers::FObjectFinder<UCurveFloat> Curve(TEXT("CurveFloat'/Game/OwnStuff/EffectCurve.EffectCurve'"));
TimeLine = FTimeline{};
FOnTimelineFloat progressFunction{};
progressFunction.BindUFunction(this, "EffectProgress");
TimeLine.AddInterpFloat(Curve.Object, progressFunction);
AND
void AEffectBallSpeed::EffectProgress(float Value)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, TEXT("EFFECT PROGRESS"));
}
don’t seem to work. maybe you can help