How to use a large map without a landscape

NeonJones

You got one actor, one static mesh component and four meshes.
Let’s say you are trying to create a box out of your meshes that represent the borders but without the top and the bottom part.

Since the meshes are all part of one actor, you got to set relative location between them on the actor, the offset to the actor. How they are positioned to the actor, the meshes can have offsets from the actor main location, relative location, they are all tied to the actor.
You can set relative with angle rotation, distance from actor and so on.
It’s really simple man, there is the main actor location then the offsets to the actor. The relative location of the meshes compared to the actor location, how far are they from the main actor location and what their rotation is compared to the actor.

The actor has one spot location xyz, and your meshes have distances away from this point of origin, this is relative location to the actor, how things are set compared to the actor main location xyz.