Hi @Johnson2111,
I was reading the documentation for the Player Checkpoint Device, and unfortunately, it’s not possible to do what you want, because this device only works the first time a player touches that checkpoint.
If the player touches it again later, the event doesn’t trigger again, so the respawn point isn’t updated.
This means:
- You activate checkpoint 5 : it gets saved as the latest.
- You touch checkpoint 4: since you already touched it before, it doesn’t update.
- You die: you respawn at checkpoint 5.
If you want the player to go back to a previous checkpoint and update the respawn point, you’ll need to use Verse along with Triggers.
I’ll leave you the documentation on the Player Checkpoint Device, and I hope this helps you!