Yep, tho there’s a workaround by using a float variable with a looping timer which you most likely knew but wanned to recommend a more practical approach over it. Still I wanned to share my approach since I already prepared it (had some issues with Microsoft login and still couldn’t fix it after an hour that’s why I couldn’t edit out the first unnecessary seconds in my vid below)
The actor BP that starts the countdown:
The actor BP that affects the countdown:
And here’s the result:
(Why is it so choppy tho )
Anyways, hope this helps!
Updated the video!!
Now it’s safe for the eyes