How to update my current timeloop blueprint?

Yep, tho there’s a workaround by using a float variable with a looping timer which you most likely knew but wanned to recommend a more practical approach over it. Still I wanned to share my approach since I already prepared it (had some issues with Microsoft login and still couldn’t fix it after an hour :sob: that’s why I couldn’t edit out the first unnecessary seconds in my vid below)

The actor BP that starts the countdown:

The actor BP that affects the countdown:

And here’s the result:

(Why is it so choppy tho :thinking: )

Anyways, hope this helps! :innocent:


Updated the video!! :tada: :tada: Now it’s safe for the eyes :star_struck:

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