You’re welcome.
I meant to say, you can make a variable in the starter class and expose it. Use it to set the amount you’re sending. That way, you can choose how much ‘power’ a starter has when you drop it in the level…
You’re welcome.
I meant to say, you can make a variable in the starter class and expose it. Use it to set the amount you’re sending. That way, you can choose how much ‘power’ a starter has when you drop it in the level…