How to Undo Collision Effects

The reason I made pipes children to Cube_BP was so that I could cast to any object that was a child to that shape. I tried making a base pipe entity and making pipe shapes as children, but I couldn’t get the program to cast to both Cube_BP and pipe-related actors. So, I made the pipe actors related to Cube_BP.

Also, are you basically saying I should recreate the newer BPs for the Cube_BP actor so it is passed down to related actors?