[How To] Unbind an action from the input component

This thread helped a lot, but if anyone is still a bit confused the following worked for myself:

FEnhancedInputActionEventBinding& EventBinding = EnhancedInputComponent->BindAction(IA, ETriggerEvent::Triggered, this, &ThisClass::Function);

EnhancedInputComponent->RemoveBindingByHandle(EventBinding.GetHandle());

I just store the Handle myself and then remove the binding when the object is destroyed:

//store in your class to use wherever
uint32 BindingHandle = EventBinding.GetHandle();