How to trigger an event when streaming level loads?

The check box is shown in the image above. It is the ‘Generate Overlap Events During Level Streaming’. The description for this box is “If true, this actor will generate overlap Begin/End events when spawned as part of level streaming, which includes initial level load. You might enable this is in the case where a streaming level loads around an actor and you want Begin/End overlap events to trigger”. Based on this my interpretation is that the actor will trigger the event using BeginOverlap events.

With that said, your IsOverlapping suggestion works but it is irregardless to this check box, which means to me it would work even if this was not an option. While I may be able to create a work around for what I am doing by using the IsOverlapping I would have to first run a check on all trigger boxes and then switch to BeginOverlap to allow for transitions between the events. Possible but a lengthy blueprint for something that could be done with BeginOverlap if the description provided by the check box on the trigger volume was correct.

Thanks for the help so far and I may be over complicating this. To simplify what I’m doing, I’m trying to find a way to load a level to recognize where a player is at, play the corresponding sound and then allow the player to move between sections, triggering new sounds as the player moves.